1.2.5 – Compression
Compression is all about making things smaller and take up less space. The need to make things take up less space is certainly not unique […]
Compression is all about making things smaller and take up less space. The need to make things take up less space is certainly not unique […]
I am beginning to make progress on recreating the base revision resources that this site used to contain a year or two back. To summarise, […]
The final stop on our encoding journey is sound. In this section we learn how sound waves are translated into a digital, binary form and […]
Nearly all computer systems from the simplest of smart TVs or a smartwatch to a fully featured PC make heavy use of graphics or images […]
In the 1980’s “home computers” first became widely available and affordable from popular brands such as Sinclair, Commodore, Acorn and Atari. This isn’t too different […]
This section of the specification has the potential to be very large as it covers four distinct topics. I’ve split it up into those four […]
A large amount of the content for this section has been covered in 1.2.2 – Secondary storage. This is because it is essential you understand […]
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